Posts Tagged ‘PC’

Beat Hazard

April 24th, 2010

In the category of games you should definitely not play with a bad eye infection is Beat Hazard. It’s a completely insane shoot’em up in the vein of Geometry Wars but the levels are in fact MP3 tracks from your computer. As the intensity of the music increases so too does the firepower of your ship and the amount of enemies. There is a free demo on Steam but the full game is only £6.99 and seems well worth it!

I can strongly recommend
Cochise – Audioslave (the bit where they guitars kick in at the start is just awesome)
Waters of Nazareth – Justice (this is really hard because of the fast beat all the way through)
Welcome Home – Coheed and Cambria (Very long and challenging – lots of tempo changes keeps it fresh)
Technologic – Daft Punk (nice build up, gets harder and harder as it goes on)

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Owlboy

March 9th, 2010

Rock Paper Shotgun have got a great interview with Adrian Bauer of D-pad studio all about Owlboy which is an stunningly beautiful retro styled 2d platform adventure game.

Seriously go check out the trailer, it’s amazing – the music and graphics are just out of this world no wonder it’s been nominated for Exellence in Visual Art by the IGF.

Wow that’s a lot of links!

Owlboy is due for release on XBLA and PC at some point…

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Shank – New Trailer

March 9th, 2010

Oh wow! This new trailer for Shank is just awesome. It seems to combine Steets of Rage with Earthworm Jim and … well I’ll let the trailer talk for itself! Good work Klei and congrats on signing with EA Partners.

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Greed Corp Review

March 8th, 2010

Greed Corp is a hex based turn based strategy game out now for download on XBLA and PSN and coming soon to Windows PC.  The game supports up to 4 players locally or online and features AI players if you don’t have any (or enough!) friends.

While at a first glance Greed Corp appears to be fairly simple (compared to other games in it’s genre) with a limited number of units and fairly small maps, a closer inspection reveals a ton of hidden depth. The objective of each game is to be the last man standing and this is no small task as a result of a very interesting and unique gameplay mechanic that means the battlefield is constantly shrinking through the course of the battle.

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Flotilla: Orbital Battleship Manoeuvres

February 28th, 2010

My flotilla of three ships are facing off against an equally sized group of enemy ships of varying size and ordinance. I’ve just encountered a fleet of space pigs who’ve asked for my protection against some hostile pirates and I’ve chosen to do the right thing and step in and kick some pirate arse.

Flotilla Screenshot

Rastafarian Cats. Yep.

Flotilla Screenshot

"Ding" "Ding" - the critical hit sound is glorious.

I quickly assess the situation that the game has put in front of me and decide to order my beam frigate to move at flanking speed to try and get behind the enemy position so that I can use it’s superior firepower on their weaker rear and bottom armour. I make sure to orientate my ship such that I present only the front armour to my enemy. I take my two smaller destroyers (the default ship, small, fast and armed with slow firing but powerful nuclear missile batteries), order them to move and fire and set co-ordinates opposite the beam frigate.

With my genius pincer movement planned out I end my turn and get ready to watch as my plan is acted out in 30 seconds of real time full 3D space warfare set to a beautiful classical piano score. Both your’s and your enemy’s turns happen simultaneously with no opportunity to alter your plan for the full 30 seconds once you end your turn.

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